

The next in the order is TFB, where the 3rd boss Operator IX is the puzzle for the ops, but in HM the level of challenge is not too high and DPS checks are brought down to minimum.

The other weak spot is the Giant Droid in KP (4th boss), the so called puzzle – it can really make a newly formed team sweat, but once you get the idea and the “quick ways around it”, you will have no problems at all. The only challenge could be EV’s final boss where in the final phase Soa’s throwing pylons could take the main tank a few attempts to learn the pattern and mechanics. Pretty much any team should be able to run them with ease. Which bosses you need to pay attention to, what are the trickiest moments in each one of them.ĮV and KP are very close to each other in terms of difficulty of mechanics and DPS/Heal checks. Let’s say a few words about each operation and what makes it easier or harder than the others surround ing it.
#Swtor story order 4.0 how to
In case you have never done operations or are brand new to this type of EndGame Group Content, you might find my How to Gear Up For Operations Guide useful. Now, let’s talk why I have shuffled a few of them and what benefits you will gain by following this HM Operations order. Some bosses in some ops are easier than others and if you only care about single boss kills as part of your personal achievements collection, then you should not follow this order.
#Swtor story order 4.0 full
Let me make a note that this list concerns full completion of the operations. Gods from the Machine (2017-2018) – not included in the list as it’s not yet fully releasedĪfter we’ve learned which comes after which and how the story progresses through the encounters and various places/planets, now let’s discuss the order of the ops by difficulty. First I’ll give you my list, then I’ll explain the reasons behind my decision to put each one of the 9 operations to this slot number.Īll Operations ordered by level of difficulty.All Operations ordered by date of release
